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Free Coterminal Angle Calculator

Find a coterminal angle in the standard [0°, 360°) range, plus the general form, for any angle.

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Last updated October 7, 2026 · Report an error

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Coterminal angles are angles that, when drawn in standard position on the unit circle (starting from the positive x-axis), end up pointing in exactly the same direction — sharing the same terminal side — even though their measured values are different. They differ only by a whole number of full rotations, 360° or 2π radians, so 30°, 390°, 750°, and -330° are all coterminal with each other, since each pair differs by an exact multiple of 360°. Recognizing coterminal angles matters because every trig function treats them identically: sin(30°) = sin(390°) = sin(-330°), since all three angles land on the same point of the unit circle. This comes up whenever a real-world rotation exceeds a single turn — tracking the total rotation of a wheel, motor shaft, or drone propeller (which can rack up thousands of degrees), simplifying a large or negative angle in a physics or engineering problem before evaluating its sine or cosine, and standardizing angles in navigation or surveying where a compass bearing needs to be expressed within a single 0°-360° range.

How it works

Enter an angle in degrees or radians, including large angles beyond 360° or negative angles. The calculator repeatedly adds or subtracts 360° (or 2π radians) until the result lands within the standard [0°, 360°) or [0, 2π) range — equivalent to taking the angle modulo 360°. It also reports a negative coterminal angle (the standard-range value minus 360°) and the general formula θ + 360°n, which describes every coterminal angle at once as n ranges over all integers.

  1. Enter angle (θ).
  2. Enter angle unit.
  3. Click Calculate to see your results.

Examples

400°

400° − 360° = 40°, so 40° is the coterminal angle in the standard [0°, 360°) range — a single subtraction was enough since 400° is only slightly more than one full rotation.

-100°

-100° + 360° = 260°, so 260° is the standard-range coterminal angle. The original -100° is a perfectly valid angle, just outside the conventional [0°, 360°) window.

1000°

1000° − 360° = 640°, still too large, so subtract 360° again: 640° − 360° = 280°. Two full rotations (720°) had to be removed before landing in the standard range.

Common mistakes to avoid

  • Forgetting that negative angles also have a standard-range positive coterminal equivalent, and treating them as somehow invalid.
  • Confusing coterminal angles with reference angles — coterminal angles share a full terminal side, while reference angles are always acute and measure distance to the x-axis.
  • Only subtracting 360° once for very large angles, instead of continuing to subtract full rotations until the result actually lands within [0°, 360°).
  • Assuming coterminal angles must be positive multiples apart — subtracting 360° (a negative multiple) is just as valid as adding it.

Frequently asked questions

Infinitely many — add or subtract any whole multiple of 360° (or 2π radians) to get another one, extending in both directions without limit.
θ + 360°n (or θ + 2πn in radians), where n is any integer — positive, negative, or zero — and θ is any one known coterminal angle.
Yes, always — since they land on the exact same point of the unit circle, every trig function evaluates identically for any pair of coterminal angles.
Coterminal angles share a terminal side and can be any size (differing by full rotations); a reference angle is always between 0° and 90° and measures the acute angle between the terminal side and the nearest part of the x-axis, used to simplify trig calculations within a single rotation.
Yes — that's the whole point of finding a standard-range coterminal angle. A negative angle like -45° is coterminal with the positive 315°, since -45° + 360° = 315°.
Yes — they represent the exact same terminal side (the positive x-axis), differing by exactly one full rotation (360° − 0° = 360°), which fits the definition precisely.
Any process that tracks continuous or repeated rotation — a motor shaft's total turn count, a game character's accumulated heading changes, or a navigational instrument's recorded bearing — can easily produce raw angle values well past 360°, which then need reducing to a standard range for practical use.

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